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by Dave Morgan
, Featured Contributor,
October 15, 2009
Television is going cross-platform. Video content is becoming unshackled from the broadcast transmission towers, terrestrial coaxial cable plant and the living room television sets of old. While
the business models for Web-distributed video are far from developed and proven, video content creators and producers can now use the Internet to deliver their programming directly to the vast
majority of U.S. households.
This trend is already impacting the television industry in a significant and disruptive way, and its effect is intensifying. Many companies are now taking steps to
try to control their destiny in a future where TV can be consumed "everywhere," on a multitude of different and widely distributed devices and platforms. So today, I am going to discuss my
thoughts on how this future might play out -- who might find the elusive business model for profitable cross-platform video scale, and who might not.
The players. A lot of
companies want to control the cross-platform video future, and why not? TV advertising is a $68 billion annual business in the U.S., with video subscriptions representing almost another $120 billion
per year. A lot of money is at stake.
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A number of incumbent TV companies are already moving aggressively into this space. Jeff Bewkes of Time Warner and Brian Roberts of Comcast have their
"TV Everywhere" and "On Demand Online" initiatives. NBCUniversal, News Corp. and Disney have their Hulu joint venture, and Disney also has ESPN 360. There are lots of upstarts
moving this way as well. They start with AT&T and Verizon and their U-verse and FIOS offerings, and include Netflix, TiVo, Microsoft with Xbox and Navic, Google with YouTube and GoogleTV -- and
lots of young start-ups like Boxee, with pure over-the-top Web to TV plays.
Where will their aspirations collide? In my view, there are four primary battlefields emerging that will help
determine who wins the future of cross-platform television. They are as follows:
Distributed subscriber authentication. This is a critical starting point for both content
owners and operators. Firewalling premium video content and permitting authenticated users to access it wherever and whenever they want across multiple platforms -- PC, mobile, IPTV -- is one of the
most important battlegrounds. If television programmers don't enable and enforce this, particularly owners of cable networks, they lose significant leverage with multichannel system operators and
risk losing a substantial amount of the sub from existing subscribers. Operators that don't force authentication risk subsidizing their future competition. Those that accomplish this early will be
well-positioned to move onto the next step. Time Warner and Comcast are out front here.
Consumer interface. Authentication is a process, not a product. If you want viewers
to use and enjoy video content on PC and mobile devices -- and tolerate your authentication -- the interface will be critical. As we have seen on the Web, the interface will probably be more important
than the content. Great interfaces with average content will garner lots of usage. Bad interfaces with great content will be ignored and will lie fallow until eventually killed. This battle will be
won by the companies that best solve the users' problem in discovering video content that they might enjoy. It will be all about relevance, recommendations and navigation. TiVo has the lead here,
with Netflix,Hulu and Google's Youtube all in the hunt.
Creative content packaging. The first step in delivering protected access to premium content online will likely
be to extend the value of existing subscriptions. Smart companies, however, will go further. They will leverage their authentication gateways and interfaces to offer new packages of content. They will
make it easy for users. They will build and market creative new content packages. We will see "premium" channels emerging independent of cable operator packages. Sports companies and sports
networks have been great at this, so keep an eye on ESPN. Also, Time Warner's HBO is the leader in premium channel packaging, so watch it closely as well.
Consumer data
management. The management, protection and leverage of consumer data will be critical in the development of successful multiplatform video businesses. Historical data can be used to deliver
more relevant content, marketing and more customized services. Everyone in the ecosystem -- from the programmers to the operators to the technology providers -- wants to exclusively own and control
this data.
But they can't and won't. Winning here will not be about how much data you have, but what you do with it. A good sign of a "failure in the making" will when one
or some companies announce the construction of a massive, gold-plated, expensive data warehouse. Winning will be more about what you do with data, not how much you can store. No one has the lead here.
Most, unfortunately, are probably predisposed to try the "bigger is better" approach, and will fail before they get on the right track.
Who will win the cross-platform video future?
Viewers will win, for sure. As for the other companies, this is going to be a long fight, with many battles. Who do you think will win?