
With the backdrop of ad revenue
expanding in high-end, in-game console and PC games, new research shows major Hollywood studios and streaming platforms accelerating video-game adaptations -- with business now up 30% since 2019,
according to Ampere Analysis.
Over the last five years, video game adaptations have grown to 272 titles, with 62 in 2024 alone.
A majority of the new title efforts are based on
existing TV series and/or theatrical movies -- such as recent high-profile content “The Last of Us” and “A Minecraft Movie.” According to Ampere, in 2025, 69% of video game
adaptations were live-action -- more than double the share from the previous year.
Major studios -- including Warner Bros., Paramount, Netflix, Comcast, and Amazon -- have secured rights
to 10 marquee game franchises, according to Ampere.
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“The most successful adaptations tend to combine a clearly defined story with a format suited to live action and an addressable
audience that extends beyond core fans,” says Ronald Santa-Cruz, research manager at Ampere Analysis, in a release.
He adds: “For studios willing to look beyond the usual suspects,
there remains a strong pipeline of game IP that could translate into the next major transmedia success.”
In-game video console advertising is still a small piece of the overall in-game
ad revenue pie --- just 25% of the estimated $31 billion globally, with the majority coming from the mobile in-game platforms.
According to another estimate, the global console in-game
advertising market is estimated to reach $22.0 billion by 2030 -- growing at an average annual rate of 13.1% over the period of 2024-2030.