This week major mobile game maker Gameloft announced its intentions to curtail Android development, in part because this market has none of the merchandising chops of the iPhone. "On Android, no one is making significant revenue," says Gameloft's head of finance. "We are selling 400 times more games on iPhone than on Android." Some mobile commentators have recoiled from Gameloft's remarks, and even I think Android will be worth pursuing. But it is a common lament I have heard on background for a while from developers.