Commentary

Why Mobile Banner Ads Will Die

Most of us would agree that at its core, the goal of advertising of any form is to generate some form of intent or interest in a particular product or service. Web advertising in particular takes this a step further, by aiming to cultivate an audience and harness its value for future campaigns. Unfortunately, mobile banners defeat this purpose, by making it impossible to accurately gauge levels of both audience intent and development.

Demonstrating intent on the web is straightforward – all it takes is a simple click. If a user clicks on an ad, you can safely assume that he or she is interested in its content. Mobile, however, presents a unique set of challenges, as intent can’t be proven solely by the act of clicking. In most cases, media buyers have no way of verifying when and where an ad is being placed, or even whether it is being served at all. Due to this lack of industry transparency, an advertiser cannot reasonably assume that mobile clicks demonstrate either intent or interest.

According to a study in IABUK, click fraud can be split into two different instances. First, there are accidental clicks, which result from ads that intentionally impede a user’s ability to scroll or otherwise interact with a screen. Secondly, there is the fraud that occurs when a third party publisher manages a mechanism that artificially inflates click quantity to generate extra cash.

The existence and prevalence of click fraud drives home the point that clicks are an inaccurate indicator of intent on mobile devices. Consequently, brands must shift to measuring engagement if they want an accurate assessment of purchase intent. Among other things, engagement can be defined as the act of watching a video, downloading an app, or entering user-generated content by way of a spec such as an interstitial. These types of engagement can also be measured and optimized at scale.

Conversions aside, one may wonder whether mobile banners provide any of the same utility as their web counterparts. I would argue that they do not, as mobile banners also fail to provide advertisers with accurate information regarding attributions or audience data.

I examined a number of mobile banner tools, and was unable to find a single one that could realistically attribute a mobile banner to a future conversion on either web or mobile. This begs the question of how one can trace real engagement back to a mobile banner with any level of certainty.

Secondly, a general lack of audience targeting capability has significantly lessened the value of mobile audience data. Hence, it is impractical for brands to use banners to generate said audience data, as there is currently no way to leverage it appropriately at scale. This is both a transparency issue and a higher-level targeting issue that will not be solved overnight.

In order to exploit mobile to its fullest, I predict a clear shift to engagement-style ad formats. These innovative ad units will allow mobile users to engage with them without being forced to click or quit what they are doing. There will also be a concerted push for these ads to appear “native,” or blend into the game, app, or site that is serving them.

This leaves the mobile banner ad in an uncertain position. It is currently a staple of many brand advertisers, as well as a number of banner ad networks and mediation platforms. These networks and platforms have raised millions with the expectation that they will continue to win brand dollars to serve banners. However, if they do not begin to offer greater value to both clients and consumers, they will rapidly lose market share to up-and-coming networks that present highly engaging, native ad formats.

4 comments about "Why Mobile Banner Ads Will Die".
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  1. Kevin Wassong from LIN Mobile, September 12, 2013 at 10:38 a.m.

    Save the hyperbolic headline. The mobile banner is the saving grace of display advertising. I'm happy to debate anyone on this topic.

    Mobile advertising and the banner must be designed and developed mobile first. We are still in the nascent stages of mobile, but it's only going to get better.

    I came to LIN Mobile to address these issues (yes..I'm being self serving) Trust, simplicity and scale are the foundations of our business and at the core of what mobile display advertising needs.

  2. Eric Brown from Media Armor inc, September 12, 2013 at 1:24 p.m.

    Definitely disagree with this. Mobile is not dead, it's just one piece of the pie. Mobile alone doesn't drive conversions and overall shifts in behavior. To discuss mobile is to focus on the technology and not what matters, the consumer. Consumers interact with advertisers across many devices and channels. A post impression view at the consumer-level across any device and channel is what is needed to understand how advertising affects behavior. Exposure measured against a control allows us to understand the incrementality display or any other medium has over all other efforts.

  3. Dan Silver from PlaceIQ, September 12, 2013 at 1:33 p.m.

    Looking at online display advertising as a means of gauging mobile ad effectiveness is useless. When we consider that clicks is a metric converted from search that barely even applies to online display. Luckily, companies, including mine at PlaceIQ, are looking at solving the attribution quandary in mobile. We pioneered PVR as a way to actual measure mobile advertising's effectiveness of driving people into stores - and guess what - it shows that mobile banners can be effective.

    I think simply stating mobile banners ads will die by looking at clicks is ignoring the key driver behind mobile as an advertising medium to begin with - innovation. Companies will continue to innovate and ultimately better calculate how to measure attribution.

  4. Katherine Alejar from DRIVEN, September 16, 2013 at 9:07 a.m.

    This is where rich media display ads come in the picture. Nothing beats a moving image which has been done in a very creative manner. Moreover, a click to a call to an interesting type of action would help solve the problem on conversion.

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