Video Game Business Keeps Declining As Mobile, Internet-Connected Gaming Grows

Revenues of physical video games, platforms and accessories continue to fall as online gaming -- including live-game streaming, from platforms Fortnite, Twitch, as well as e-sports contests -- continues to rise.

For all of 2019, overall spending fell 13% to $14.6 billion, according to the NPD Group. Hardware sales were down 22% to $3.9 billion and software fell 9% to $6.6 billion, with accessories/game cards sinking 7% to $4.1 billion.

December posted the fifth consecutive monthly video sales decline -- down 15% to $2.98 billion -- while November was down 10%.

“Call of Duty: Modern Warfare” topped the software dollar sales chart for the third straight month, rising to become 2019's top seller overall. This game has had the top spot for 11 straight years. In second place is “Star Wars Jedi: Fallen Order,” followed by “Madden NFL 20” and “NBA 2K20.”



Nintendo Switch was the best-selling platform.

Mobile gaming is estimated to grow 10% to $68.5 billion in revenue this year.

The total global gaming market is estimated to be $152.1 billion for 2019 -- up 10%, according to analytics company Newzoo.

To combat the rise of mobile gaming/e-sports and other online games, video publishers have been looking to bundle products. Many console makers also getting into the mobile gaming business.

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