Video-game industry revenue -- hardware,
games, and accessories -- keeps rising sharply to new levels, as August sales shot up 37% to $3.3 billion, according to NPD Group.Year-to-date sales are now 23% more than a
year ago to $29.4 billion.
The August jump followed July’s 32% spike and June’s growth in sales, which were 26% higher.
Earlier in April and
May, the COVID-19 pandemic affected business during stay-at-home orders, with 73% and 52% video-game sales business for those months, respectively.August content and game sales rose 37% to
$2.94 billion, bringing year-to-date gains of 22%, totaling $25.9 billion.
When it comes to tracking content/game sales, NPD changed its tracking to now include full games,
downloadable content, and subscription spending across all digital platforms.
Hardware and platform year-to-date sales are up 23% to $2 billion, with Nintendo Switch hitting a
new record, according to NPG Group.
The top individual game -- “Madden NFL 21” -- improved on “Madden NFL 20” with higher sales as the NFL season
started up over this past weekend.
This was followed by “UFC 4”, the best-selling version of the UFC series. “Call of Duty: Modern Warfare" came in third and
“Ghost of Tsushima” was fourth; and “Animal Crossing: New Horizons” was fifth.
Accessory sales are up 26% to a record of $1.4 billion for the year so
far. The best-selling accessory was the Xbox Elite Series 2 Wireless Controller.
U.S. video-game content was up 2% in 2019 to $35.4 billion, according to the Entertainment Software
Association and The NPD Group, including revenues from all software, in-game, and mobile spend data.
Mobile and subscription spending was higher, while physical content and PC digital