by Shankar Gupta on Jul 28, 4:46 PM
Don't be fooled by the decade-long decline in youth violence. Video games are driving kids cross-eyed with violent rage, according to Minnesota Attorney General Mike Hatch. Violent video games are the new hot-button issue for politicians who badly need to appear as if they care about children. And many with national ambitions are climbing on the bandwagon.
by Shankar Gupta on Jul 21, 4:15 PM
In the early days of video gaming, "Nintendo" was for young boys. If you were over 18 or a girl and you played "Nintendo," something was amiss. As young gamers grew up, console gaming did, too, and now no one bats an eye when a 30-year-old investment banker spends his time at home on his 360.
by Shankar Gupta on Jul 14, 5:30 PM
Microsoft this month touted its Xbox Live service at a game developer's conference in Britain, reminding everyone that the online gaming service, which has grown up quite a bit from when it was just a place to play "Halo," is burgeoning into what is sure to become a bona-fide, coveted media property.
by Shankar Gupta on Jul 7, 2:00 PM
While a lot of the attention in the video game ad market is focused on the bigger-name franchises from major development houses, potential in-game advertisers have a whole other sector to look at--casual games.
by Shankar Gupta on Jun 30, 1:33 PM
Game developers today seek to immerse players in the game worlds they create, emotionally, visually, and intellectually. Marketers, when choosing how to present their brands in-game, can help or harm the level of immersion, which will have an enormous effect on how their messages are received.
by Shankar Gupta on Jun 23, 2:30 PM
The revelation that the immensely popular Grand Theft Auto: San Andreas contained within it locked, hard-core sex scenes, which were unlocked by a Dutch gamer--a scandal dubbed "Hot Coffee"--surely gave some advertisers pause about putting their brands in a video game. After all, if a game could have hidden content that would associate their brands with all manner of immorality, how could a brand retain control of its image, its message?
by Shankar Gupta on Jun 16, 2:00 PM
Whenever the Olympics roll around, so too do debates about whether figure skating, the ski jump, or that gymnastics event with the ribbons--who knows what it's called--are, in fact, sports. This year, the team at NBC-Universal that produced the Turin games is producing another event whose sports cred is somewhat debatable--Major League Gaming's pro circuit event at the Meadowlands in Secaucus, N.J.
by Shankar Gupta on Jun 9, 1:30 PM
This month, the popular online role-playing game "World of Warcraft" passed the 50 percent mark in market share among MMOs (massively multiplayer online games), claiming over six million subscribers worldwide--the most popular MMO ever made.
by Shankar Gupta on Jun 2, 3:30 PM
As proof that video games are rapidly penetrating every aspect of world culture, the Defense Department last month revealed to Congress that Islamic terrorists were using a modified video game--Battlefield 2--to recruit and train Jihadis.
by Shankar Gupta on May 25, 6:24 PM
Imagine you're watching "Lord of the Rings." Aragorn, fresh from slaying a host of orcs single-handedly, sits down and has a nice, refreshing Pepsi. You can imagine the reaction of the audience, especially those fanatics who brought their dog-eared copies of the trilogy to check for discrepancies.
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