Smartwatches continue their climb against all other wearables. The wearables market also just reached a turning point, as basic wearables that don't run third-party apps declined for the first time, according to new tracking data. There was good news for the overall market, as worldwide wearable shipments grew 10%, reaching 26 million units for the second quarter, according to the worldwide wearable device tracker by the International Data Corporation.
People who fail to adopt artificial intelligence in their jobs may miss out on some opportunities. The missed opportunities can vary from the speed of getting work done to the level of productivity, based on a new study. The study comprised a survey of 1,000 U.S. online adults conducted by Google Surveys for Conversica, an AI company.
Most millennials see technology as a job creator and don't trust decisions made by robots on their behalf. These are among the intriguing findings of a large worldwide study. The annual global shapers survey comprised a survey of 25,000 people aged 18 to 35 from 186 countries, an initiative of the World Economic Forum.
The number of Internet-connected devices is nowhere near its ceiling. There already are more than 12 billion IoT devices, which may seem trivial in years to come. The number of connected devices will grow to more than 45 billion by 2023, according to a new forecast by Frost & Sullivan. That's an annual growth rate of 20%.
The world of wearables may ultimately be dominated primarily by two devices. Bluetooth headsets and smartwatches together are on pace to account for combined sales of 287 million units within four years, based on a new wearable forecast. Overall, 310 million wearable devices will be sold worldwide this year, an increase of 17% from last year, according to the forecast by Gartner. The total forecast for all wearables sold within four years is a whopping 505 million units.
A virtual reality experience essentially takes a consumer into a virtual world, often quite detached from the physical world. One of the challenges of marketers has been how to understand what is happening with the consumer during that VR experience. Now an agency has developed a way to capture and analyze behavioral data in virtual reality.
As a term, wearables has tended to mean fitness trackers or smartwatches, but the term is extending into also meaning the clothes people wear. As the share of fitness trackers and smartwatches decreases from more than 80% of devices shipped last year to 50% in 2022, smart clothing and body sensors are projected to fill the gap. Overall shipments of smart clothing will grow from 2 million units last year to 27 million in 2022, an annual growth rate of 59%, according to a new forecast by Tractica.
Since the smartphone is the hub of the Internet of Things at least for the foreseeable future, keeping that phone turned on is rather critical. A phone may occasionally fail due to an accident, as anyone who has mistakenly dropped their phone into water is well aware. A more likely cause of failure is for the battery to die, which they do on a regular basis for a lot of people, based on a new study.
The growth of wearable devices may be slowing, but the number of devices coming is projected into the hundreds of millions. Fitness trackers and smartwatches still dominate, accounting for more than 80% of shipments last year, according to a new study. However, the share of fitness trackers and smartwatches is projected to decrease to 50% of devices shipped by 2022, according to the study by Tractica.
There are likely to be various glitches on the road to the Internet of Things. With so many smart and connected devices, there's plenty of opportunity for a failure somewhere within the system. In a widely reported case earlier this year, security at an Austrian luxury hotel with smart door locks was breached so that the computers controlling key cards could not be programmed to unlock the doors. The hotel switched back to traditional keys.