Denise Shiffman presents the Six Vs for a changed marketing world
Violent change always comes quickly. With all the new terms used in the lexicon of the
Web, it can get kind of confusing to talk about. It wasn't long ago an executive at O'Reilly Media coined Web 2.0 to refer to the social aspects of the Web. By 2006 The New York Times had
already used Web 3.0 to refer to the Web that offers meaning - where the sum of knowledge and behavior can be accessed (of course this is of primary importance to performance marketers). But the one I
like best is used by industry pundit Doc Searls: Live Web, which is meant as an all encompassing term to refer to 2.0, 3.0 and everything in between.
Marketing 2.0 is defined by the
open, collaborative, social, virtual, user-generated, mobile environment of the Live Web. So much change in such a short time has left marketers scrambling to implement new programs with little
understanding of the entire scope of activities and impact. As marketers work hard to catch up with all of the technology and change, it's time to recognize that we are marketing within a completely
different medium and with a new set of rules. This book proposes a new model for marketing in the age of the Live Web.
It's time to euthanize the old marketing model, the "Four Ps":
product, price, place and promotion. Although a core section of many of the old marketing texts taught to most marketing students, this Marketing 1.0 discipline for defining marketing strategy and
planning is outdated. Consider the impact the Internet - and the Live Web - has had on each of the "Four Ps." You will see it is profound. It gives us reason to consider that the creation, management,
marketing and life cycle of a product has taken on new meaning. In direct opposition with the information posted on the "Marketing" entry on Wikipedia [though by the time you're reading this magazine
that might likely have changed -Ed.],
I would argue with the contribs that the "Four Ps" model is dead.
Although the Four Ps concepts are almost fifty years old (the paradigm
was invented by E. Jerome McCarthy in his 1960 first edition text, Basic Marketing), many companies still organize around these disciplines as if they were journalists clinging to their Ws.
Different groups within a company are responsible for defining the product, pricing, distribution channel, and the outbound and brand marketing. Even if the groups communicate often, a deeply
integrated solution is difficult at best. Innovation that spans across these disciplines is nearly impossible. It's also difficult to continuously refresh and advance the entire solution, or adapt to
specific needs of the target audience or in the marketplace. Yet, all of this is mandatory in the ultra-competitive markets companies face.
The companies, constituents and innovative
gathering places that have been created by the Live Web force us to approach the marketing landscape differently. Customers and prospects talk to each other about you. How can you participate in
the conversation? Price comparison sites destroy value add. How can you be unique? New marketing techniques appear to confuse the media, the message and the consumer. It is time to
redefine the paradigm for marketing strategy, planning, and implementation.
We can no longer write a marketing plan at the beginning of the year and execute against it over the year. The
traditional marketing plan can do no more than give us a snapshot of a point in time. It doesn't help us make the right decisions as we move forward in a complex and constantly changing marketplace.
Marketing planning must be fluid, and needs a flexible new model, which is collaborative and can be adjusted on the fly.
The only marketing strategy that will work today is one that is
designed to encourage and incorporate change as the product evolves. It's time to redefine the fundamental strategies that determine a product's success. With this thinking, it is possible for anyone
to build and market products that thrive in today's extraordinarily competitive and complex marketplace. This marketing paradigm is based on the "Six Vs":