'Walmart Realm' Invites Users To Shop In Creator-Curated Virtual Worlds

In an effort to capture the attention of a younger generation of consumers, Walmart is expanding its concept of virtual shopping with “Walmart Realm,” an immersive world that invites customers to purchase items directly inside different virtual spaces curated by real-world influencers.

Built on the Emperia platform -- which has hosted immersive virtual shopping experiences for brands like Tommy HilfigerLacoste, and L’Occitane -- Walmart Realm currently includes three distinct experiences created around current social media aesthetic trends: Mai Pham’s “So Jelly” invites consumers to purchase items in seashells under the ocean; Mackenzie and Malia’s “Y’allternativer,” “where the wild west meets gothic glam;” and Nava Rose's “Go Chromatic,” a “melted metallic world.”

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Consumers can move through each shop, using the mouse pad for an 180-degree view and viewing featured items across beauty, fashion and home. Clicking on an item adds it to the customer’s cart, allowing them to make a purchase directly from Walmart’s online store.

The shops also feature a gamified option marked by “sparks” or the floating Walmart symbol, which visitors can collect to win prizes.

The products being featured align with each virtual store's unique theme (neon translucent handbags in “So Jelly”; a bolo tie and denim jumpsuit in “Y’allternative”) and were selected by the hosting creator.

Beginning in July, Walmart has plans to keep expanding the platform to feature more storefronts and partnerships with influencers, with additional plans for holiday-special storefront and more.

“At Walmart, we're embracing innovation with e-commerce experiences designed with the virtual world at the heart,” said Walmart's CMO William White in a LinkedIn post.

This is not Walmart's first foray into virtual commerce. In 2022, the retailer launched two experiences in metaverse gaming platform Roblox called Walmart Land and Universe of Play.

However, the following year Walmart yanked its Universe of Play experience from the platform after Truth in Advertising (TINA) and three other consumer groups labeled it an “advergame” that exposed young children to deceptive marketing.

The company then released Supercampus, a gamified back-to-school adventure in which Roblox players ages 13 and up could interact with branded game elements from BIC Highlighters, Crayola Crayon and 3M's Post-it Notes.

Last month, the company also introduced the ability to try on virtual versions of real-life products in Roblox with the option to buy those products directly from within the gaming platform.

1 comment about "'Walmart Realm' Invites Users To Shop In Creator-Curated Virtual Worlds".
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  1. Peter Blau from Customer Growth LLC, May 24, 2024 at 9:58 a.m.

    Maybe Walmart can give VR glasses to in-store shoppers to diguise the haphazardly unstocked and mis-stocked shelves, lack of accurate price signs, pilfered open boxes and disheviled  employees who are paid so little they cannot clothe themselves properly at work!

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