eMarketer
Before the end of the year, domestic social gaming will be a $1 billion business, according to a new report from
eMarketer. This year, 62 million US Internet users -- or 27% of the online audience -- will play at least one game on a social network monthly this year, which up from 53 million in 2010. "While advertising and lead-generation offers will fuel major chunks of revenue for social gaming companies, sales of virtual goods will continue to be responsible for over 50 percent of revenue," notes
Vator News, citing the eMarketer report. "Even though …