by Wayne Friedman on Oct 30, 12:00 AM
Video game users ages 16-24 only give 19% of their weekly time to traditional TV and watching movies in theaters compared to 32% who spend time doing console or mobile gaming, and 40% who spend time on social media.
by Wayne Friedman on Oct 23, 8:00 AM
Roku's share of the market dipped 3% in Q3 vs. Q2 this year (36% vs. 37%). Apple TV, now in second place, witnessed a sharp 27% gain (to a 15% share).
by Wayne Friedman on Oct 15, 8:00 AM
Against the backdrop of rising live sporting events for streaming platforms, Netflix is now seeing major viewing results from its investment in the WWE.
by Wayne Friedman on Oct 8, 8:00 AM
Of 172,000 U.S. titles, 67,000 appeared on two or more services as of July 2025, Ampere Analysis says - up vs. 2020, when there was 27% sharing of content on two or more services.
by Wayne Friedman on Oct 1, 8:00 AM
A new Bain & Co. report finds 65% of gamers say "ads interrupt my gaming experience." The research also shows gamers are making more in-game purchases based on in-game ads - 46%, up from 40%.
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