Pandemic-related behavior has been cemented amidst rising prices and ongoing concerns over personal safety.
"The million-dollar question is whether today's young consumers will always prioritize non-traditional content - or whether they'll start to resemble older consumers as they grow older," says Peter
Fondulas, Hub principal and co-author of the study, in a release.
Morgan Stanley estimates U.S. box-office revenue in 2022 at $8.02 billion, down 29% from 2019's $11.4 billion take.
TV and movie viewing still command the largest share, and did see growth over the past two years--but gaming and other activities saw significantly higher growth, according to consumer surveys
conducted by Interpret.
With 75% of all consumers watching videos on mute throughout the day, captions have become an integral part of processing video content across all platforms -- TV, movies and mobile.
It was not only the biggest opening weekend since the pandemic started -- March 2020 -- but the second-best October debut ever, said Comscore.
The percentage of Americans who report they are spending more time with various media than they did pre-pandemic remains high, but for the most part has fallen from the peak stay-at-home period last
year, according to findings of Mindshare's ongoing COVID-19 tracking study.
At-home TV/movie viewing hours accounted for 30% of the total time spent on entertainment activities.
Total movie consumer 2021 spending will rise to $60 billion, with streaming subscription video rising and theatrical business recovering.
Cinema advertising -- the hardest hit during the 2020 COVID-19 ad recession, plummeting 72% from 2019 -- will be the fastest-growing this year, according to just-released updated figures from Publicis
Media's Zenith forecasting unit. With a projected 116% expansion in 2021, Zenith now projects cinema advertising will more than make up for its 2020 loses, and will now post incremental gains over
Key to future gains will be the return of expected big exclusive franchise movies, the biggest driver of the domestic box office.
The cinema ad industry is preparing for a strong -- if not blockbuster -- Memorial Day weekend, following last week's guidance from the CDC that fully vaccinated Americans can return to indoor public
places without their masks.
WarnerMedia's movie release schedule in the near term will cater to both exclusive films for cinemas and simultaneous releases for streaming/theaters, says Jason Kilar, WarnerMedia CEO, speaking at a
MoffettNathanson Research investor event Thursday.
Persons with visual, hearing, speech and/or cognitive disabilities are active consumers of media, but they also have special needs, frequently utilize assistive tools to compensate, and often have a
difficult time with some of the most mainstream media, especially social media.
How does a new film attract the attention of moviegoers when it's competing with a franchise that garnered more than one BILLION dollars at the box office? Lionsgate Films had to contend with just
that when they released their murder mystery "Knives Out" on the same Thanksgiving weekend as "Frozen 2". Not only that, they're also both family-friendly films competing for much of the same
audience. Their solution? A "gamified transmedia" experience. In partnership with AvatarLabs, Lionsgate created puzzles for fans to solve using the "Knives Out" marketing materials; including its
trailer, posters and red carpet events. Each puzzle was coordinated with the film's paid creative, where participants could find clues to the mysteries. Each solved mystery earned entry into the
$250,000 grand prize sweepstakes. To kick off the promotion they scripted a custom shot trailer with talent, created an Instagram story and launched an interactive campaign hub that drove fans to
every element of the larger marketing campaign. For maximum impact, they ran instant-win prizes to further incentivize people to enter. They offered an array of puzzles and difficulty levels to
engage with a broader audience through a variety of touch points and platforms, while also leveraging publicity opportunities for cast participation.
TV sales are up 19% so far for 2020 vs. the same period a year ago, and the average size of a new TV set is up to 51 inches, according to the NPD Group.
Theatrical ticket data showed gamers comprised 25% of the audience. Historically gamers have proven to be more likely than the general online population to purchase media and entertainment products.
Given this, Sony Pictures Entertainment set out to reach this lucrative segment on Twitch; the gamers go to social channel. This was no easy task, since gamers are a tight knit group filled with
habitual ad blockers, typically impervious to traditional advertising.
Significant unintended benefits for marketers have been the adoption of "slow-walking" programs already in place, and encouragement of innovation.
Even with advertising remaining "strong" since the movie theater industry's restart, National CineMedia is projected to see lower revenue this year and next, according to a new analyst estimate --
down from an earlier projection of $170 million for 2020 and $365 million for 2021.
PwC estimates a 7.3% decline to $660.6 billion in total media/entertainment revenues for this year in the U.S.
Thirty four percent said having space -- empty seats between occupied movie theater seats -- is key to returning.
Comscore's revenue fell 8%, despite growth in TV and addressable TV, due to the pandemic's impacts. Cost cuts helped boost EBITDA.
According to a study released Thursday by the Digital Citizens Alliance and technology firm NAGRA, about 9 million fixed U.S. broadband subscribers currently subscribe to at least one of 3,500 online
"storefronts" retailing Internet Protocol TV services, which enable consumers to stream and download pirated copyrighted movies and TV programming.
As part of the potentially industry-shaking deal, AMC will get an undisclosed "share" of streaming revenues -- a first for movie theaters. The deal dramatically cuts the theatrical exclusivity window
and will help business for movie studios' small- to-mid-size films, cutting the traditional 90-day deal to 17 days.
Sixty-seven percent of 18- to-34-year-olds said they would "definitely/probably" pay $15 to stream a new movie, while 65% said they would buy streamed movies priced at $25 and 57% would pay for
movies streamed at a price of $50 (with 44% saying (probably not/definitely not).
Almost half of respondents said they planned to watch more movies and shows, making it the most popular form of media consumption.
TV is playing various roles for households in lockdown, from entertainer to informer to commercial break and babysitter.
Box office revenues are slightly higher than a year ago through the first weekend in March -- with national TV marketing spend stable for now.
This year's audience tally represents a far cry from Oscars of yesteryear that routinely drew twice that amount.
Universal created a week-long influencer campaign that began 14 days before the film's release, consisting of a real-time skit that mirrored its terrifying plot.